Poptropica | |
---|---|
Developer(s) | Jeff Kinney Group (formerly) StoryArc Media |
Publisher(s) | Pearson Education(formerly) Sandbox Networks |
Designer(s) | Pete Amomaur Jeff Kinney |
Engine | Adobe Flash |
Platform(s) | Web iOS |
Release | July 2007 September 2007 |
Genre(s) | Educational, Adventure, single-player with Massively multiplayer online game elements. |
Mode(s) | Single and multiplayer |
Poptropica is an onlinerole-playing game, developed in 2007 by Pearson Education's Family Education Network, and targeted towards children aged 6 to 15. Poptropica was primarily the creation of Jeff Kinney, the author of the Diary of a Wimpy Kid series. As of 2015, he remains at the company as the Creative Director.[1]
To get through the way that is blocked in Poptropica, push block 4 down. The game websites that is not blocked from school is activejeux.com and it should work for all school computers? Jun 03, 2009 Something's wrong with Poptropica!!!? I went on Poptropica and today is the first day you can use an Early Pass thing for Astro Knights, so a lot of people are on it, so I.
In the game, players can go to different 'islands' (game quest scenarios), compete in multiplayer games, and communicate with each other. The islands all have various difficulties, but all center on a problem that the player must resolve by going through multiple obstacles or completing goals. All islands, upon finishing, award 'Poptropica credits' which are non-negotiable but may be used to buy costumes and special effects in the Poptropica store.
In 2011, Poptropica was listed on Time magazine's list of '50 Websites that Make the Web Great', where it was described as 'an inventive megasite for kids with a wholesome and slightly educational bent.'[2] In 2012, Poptropica had an Alexa Internet rating of 1,302 in the United States, and a ranking of 5,162 in the world.[3] By 2012, the game had grown to have over 500 million registered users, with 35 million in the 15-25 age group.[4] Versions of the game have been released on Nintendo DS and 3DS, and iOS mobile devices. In May 2015, it was announced that Family Education Network was sold by Pearson to the interactive-education venture capitalist Sandbox Networks,[5] and that Poptropica had 'over 3.2 million monthly unique users in 200 countries and territories.'[6]
In 2015, Poptropica was sold to educational-technology investment ground, Sandbox Partners.[7]
Gameplay
When it first launched in 2007, Poptropica only had one island, titled Early Poptropica Island. As of 2017, it has 58 islands to be explored, all with a different theme: examples include Back Lot Island, where the player helps produce a movie, and Super Power Island, where their goal is to defeat six super villains. Each island has its own quest, for which a player can receive an island medallion as well as 150 credits to spend in the in-game Poptropica Store. Starting July 6, 2011, Poptropica allowed players to replay islands without creating a new account, while still keeping track of all the Medallions the player had earned.
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button.
Advertisements
In addition to the available island quests, advertisers contract for temporary mini-games that appear on the site, sometimes targeted to players of a certain age group or gender. Regular advertisers have included Disney, Kellogg's Froot Loops, Lego toys, and various animated movies and DVD releases. Advertisement mini-games normally appear only during a two-week period. If the player completes an advertisement mini-game, they receive a temporary prize, usually related to the media being advertised.
A few Poptropica islands are themed after certain book series: these include Big Nate, Timmy Failure, Diary of a Wimpy Kid, and Magic Tree House. These islands are permanent, and can be played at any time. In 2015, a total of seven of these islands became members-only.
Mini-games
Poptropica features different mini-games that users can play with other people. These include Switch, Sudoku, Hoops, Sky Dive, Paint War, Star Link, Balloons, Soupwords and Pathwise. The game keeps track of how many times the player wins or loses a certain mini-game.
Expansions
Island Creator Kit
In August 2013, an island creator kit was made available for purchase. It is an activity book that walks the player through all the same steps the developers take when they make a new Island: coming up with a storyline, creating characters, and designing puzzles.
Poptropica Adventures
In 2012, in partnership with Ubisoft, Poptropica released a new video game for the Nintendo DS, titled Poptropica Adventures.[8]
Poptropica: Forgotten Islands
On September 5, 2013, Poptropica launched Poptropica: Forgotten Islands, an iOS game, which allows players to meet new characters and discover story elements about Poptropica by finding artifacts littered throughout the game. It was also released on the Nintendo 3DS system through Ubisoft in 2014.[9] It has been replaced on iOS with a mobile version of the desktop Poptropica game.
Poptropica Worlds
On January 11, 2017, Poptropica announced via their blog that they were introducing another game called Poptropica Worlds, developed in Unity. It was released in Spring 2017. Poptropica Worlds has new features, such as redesigned characters, customizable homes, and new Islands. Returning players are able to port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds can be played on both the web and mobile. If membership was bought for Poptropica, it carries over to Poptropica Worlds, and vice versa.
References
- ^Dossena, Tiziano Thomas (October 29, 2014). 'From Lost Side Of Suburbia to Poptropica, An Exclusive Interview with Artist Kory Merritt'. L'Idea Magazine. Retrieved January 10, 2016.
- ^McCracken, Harry (August 16, 2011). '50 Websites that make the web great'. TIME. Retrieved January 10, 2016.
- ^Alexa ranking
- ^Brian Solis (2010). 'Virtual Worlds'. Engage. Hoboken, New Jersey: John Wiley & Sons. ISBN978-0-470-57109-5.
- ^Rosen, Judith (May 21, 2015). 'New Owner for Poptropica and FEN'. Publisher Weekly. Retrieved January 10, 2015.
- ^Dorbian, Iris (May 21, 2015). 'Pearson sells Family Education Network to Sandbox Partners'. Retrieved January 10, 2016.
- ^'Pearson sells Family Education Network to Sandbox Partners - PE Hub'. PE Hub. 2015-05-21. Retrieved 2018-04-24.
- ^'Ubisoft and Poptropica partner to bring popular virtual world for kids to the Nintendo DS system'. PRWeb. May 29, 2012. Retrieved January 10, 2016.
- ^https://web.archive.org/web/20141012014051/https://www.nintendo.com/games/detail/CoA7KDYAI99r7hBGI2w-hZtcxRBtTbQb/
External links
Mission Atlantis Island
This is the second island to be released in multiple 'episodes'. Scroll down for the full island guide!
Full Video Walkthrough
Written Guide
Episode 1
That's for refusing me the key!Anyway, go to the topmost deck of the boat and talk to the man there. He won't give you the key! Use the railing to jump to the platform above him, and click on the bucket. It'll splash out and you collect the bucket. Drop down to the lowest deck and click on the squid. Your bucket will fill with ink; now go back to the platform above the man with the key. USE the bucket of ink, and the man will be blinded. Drop down and grab his key. Go to the left of the bottom deck and click on the lock.
Go down and left until you get to an orange vent (see images below). Click on it once or twice, and the purple fish will swim to the bottom of the rock. Go down, click on the green one, go right, click on the purple one, go up, and click on the barreleye fish. That's your second photo!
(Click to enlarge)
Now go right and up, to the cuttlefish hideout. There's many red cuttlefish and a purple cuttlefish here, and there are red plants and purple plants here. You want to photograph the purple fish against the red plant. If you go too close to a plant, the fish hiding in it will go to the nearest unoccupied plant.
Imagine that the bottom three plants are an upside-down triangle. So, push the red fish out of the plant at the left, and push the purple fish into that plant. Push the red fish into the plant at the bottom of the triangle. Then float up -- there are two more plants are two more red fish here. Push the fish on the left out of the plant. Go down and push the purple fish out; it'll go up. Go up and right, and push the red fish out of the red plant. Then push the purple fish; it'll go into the plant to the right. This plant is red! Click on the fish to take a picture. Whew, so much work for one fish!
Go up and left, then go down at the first chance. Go left again, to the next area.
Finally you land on a ledge. Because of the water pressure (the amount of water above you -- even water has weight), you cannot float up. Hobble over to the right, and... hey, what are those purple lights...?
It's the lost city of Atlantis!
Episode 2
You're in one of Poptropica's favorite pipe mazes. Look around until you spot two gray pieces with markings on them in the pipes. You have to get them out. Go to the top-right and you'll see a red button there. Starting from there, make a pipe from there to one of the artifact pieces (click a pipe section to rotate). Then click on the button. A pufferfish will be sucked in and go through the pipes, knocking the puzzle piece out! Repeat with the other piece, then make another path to the big tank at the left. The fish will get trapped in a force shield. Here's a diagram:
Go up, and go left at the green sea grass. Go all the way left and stop; below you is a nest of hydromedusas. When you go down, one will start to follow you. You can lead it to a purple circle to activate the door it's connected to, but if you get too close you'll get shocked and if you let it out of your sight you'll have to go back. Instructions (scroll down for a diagram):
- Get a jellyfish, activate the first purple circle above the nest
- Get another jellyfish, enter the door you just opened and activate the circle there.
- Collect the puzzle piece.
- Get another jellyfish, go to the first door you opened and activate the nearest circle there.
- Enter the door you just opened and go left; collect another puzzle piece.
- Get another jellyfish. Go up and then go right exactly straight. Activate the circle there.
- Get another jellyfish and go to the last circle you activated. Go right, staying on the top side of the fork to avoid the electric eel. At the end, go down and left; activate this circle. Remember, even if the jellyfish or eel shocks you, the jellyfish will still stick around.
- Get another jellyfish and go to the top-right. Enter the doors you just opened and go all the way right; activate the circle here. It'll open a door below the eel.
- Get another jellyfish and go through the door you just opened. The top fork will be easier again. Go down and left; the jellyfish will follow you into the force field and become trapped.
We need to lure him out. Float in front of the glass to the right... the shark will start trying to break out! It'll attack the fish before it attacks you, though. Go down as fast as you can, in any direction (staying to the right works best). When you reach the absolute bottom of the area, go to the red tank in the center. The shark will try to follow you in but get stuck in the force field!
Now go back to where you found the shark. Go right across from there, and break the purple glass. Go right and collect the puzzle piece. Now go to the bottom left of the area and go down, back to the main area.
(See the detailed diagram to the right).
Now you'll see some purple buttons. If you've been paying attention to similar markings around the fortress, these markings represent numbers. Click the numbers in order from smallest to largest (1-6) according to the following picture and the written one below.
I wonder where we're going... and I wonder if we'll be welcome there... |
Throughout the rooms of the fortress, you can take pictures of six alien glyphs. These glyphs represent numbers in the alien language. Here they all are, for your convenience (click to zoom): |
Episode 3
Poptropica Not Blocked Account
You start off deep in the heart of the ship, in front of the locked door. If you can't escape, then explore! Go down and right, to the next area. Whoa! Who is that transmission from? Anyway, keep going right and exit to the next area. Go all the way up, to the next area. Go up and around the large sphere, then go right to the switch. Press the green button and a charged green disk will fly out, which you can push. Push it up, around the huge sphere, and then down through the gate at the far right. Push it into the green target on the bottom and suddenly, some some strange purple images will start flashing before your eyes. These aliens definitely look sinister. |
Poptropica Not Blocked Email
Press the red switch to the right, then go up through the newly opened doorway. Go left; you'll loop around back to the green switch. Press it to get another disc, then go back the way you just came. Press the red switch again, then push the disk down the open doorway. Push it into the disc reader -- more purple images! The ship has been wrecked here since the dinosaur times!
Poptropica Not Blocked Account
Poptropica Not Blocked Call
Did this last episode remind anyone of Sphere, by Michael Crichton? I loved that book, and this reminded me of it. Scroll down to read the comments!