Dec 11, 2014 Hey everyone! We finally are getting a new island on Poptropica today and it will be Episode 2 of the Arabian Nights Island! If you remember, on the first episode, we had found out that thieves were stealing stuff from a small town including a precious lamp. Arabian Nights Guide. Special thanks to the PHB for this walkthrough. News coming directly from the Poptropica Creators’ Blog, sneak peeks, and much, much more.
Poptropica Arabian Nights Episode 1, called How Bazaar, has been released for paid members in Poptropica! Captain Crawfish from the Poptropica blog has created an “official” video walkthrough for episode 1, which you can watch right here:
Written Walkthrough for Arabian Nights
Run to the left and talk to the guy with the beard and green hat with a purple feather sticking in it. He’ll complain about the Sultan holed up in his castle while the people are terrorized by the 40 thieves.
Click on any of the merchants here and they’ll offer to trade … but you have nothing to trade. Let’s go find something valuable!
Head right to the next zone and you’ll find a guy in a red fez. Talk to him and he’ll tell you about the 40 Thieves, including an important clue about how they’ll steal anything that’s placed on the stone dias behind him.
Run right past the oasis and into the next zone.
You’ll see some signs that read DANGER and KEEP OUT!. Jump up onto the ledges above these signs and keep moving right and up.
When you get to the top, you’ll see an area of different-colored sand. When you walk over it, you’ll drop down into the cave entrance.
Walk right past the mine cart to enter the cavern.
Push the first crate on the right all the way over to the right side and then jump on it so that you can reach the ledge above.
Drop down and go to the right. Push the next crate off the ledge to the left.
Now push that same crate to the left again so that you can use it to reach the ledge above.
There’s another crate here to the left. Push it off the ledge and then push it left until it’s under the large broken wooden ladder.
Use the crate to jump up onto the ladder and then go up to the platform.
There’s another crate here. Push it off the ledge to the right. Then drop down and push it right some more so that you can use it to reach another ledge above you.
Jump up and walk to the right. You’ll see another patch of colored sand. Jump over this patch and then jump over the second patch behind it. You’ll see a skeleton with a red turban among some crystals. Click on the skeleton to retrieve some Salt.
Head back out the way you came to leave the cavern and return to town. Find the merchant with the blue and green turban and trade him Salt for Grain.
Head right to the merchant with the blue veil and trade her Grain for the Lamp.
Return to the first merchant and trade with him once more: Salt for Grain.
Go down to the merchant with the camel and trade him Grain for Cloth.
Go back up to the first merchant with the blue and green turban and trade him the Cloth for the Spy Glass.
Go to the right and climb to the top of the tower. Use the Spy Glass on the Tripod and you’ll be able to see the guy in the red fez next to the stone dias.
Jump off the tower and go to the right, up to the dias. Use your Salt to place it on top.
Return to the top of the tower and click on the Spy Glass to look through it again.
Click the view to move it up and to the left. You’ll see several thieves cloaked in black approach the dias. They’ll leave something behind.
Go back to the dias to retrieve the object: it’s a Smoke Bomb! Equip it.
Now head all the way left to the Sultan’s palace. Jump up onto the red ledges and stand above the guards. They’ll talk to each other for a while.
One of them will walk over to the other to show him something. When they’re standing together, press the space bar to throw the smoke bomb on top of them.
While they’re covered in smoke, drop down and enter the palace.
Speak with the Sultan. He’ll tell you that the Forty Thieves ransacked his palace and left him with nothing. He also tells you that the thieves stole a precious lamp and promises you a fabulous reward if you can retrieve it for him. He’ll give you his Crown Jewel to help you trade for something that will let you find the lamp.
Return to the merchants and trade with the merchant with the green and blue turban. Give him the Crown Jewel for his Ivory Camel statue.
Go down and trade with the merchant with the live camel. He’ll trade you the real camel for the Ivory one. He gives you a Camel Bridle.
Use the bridle and slowly walk the Camel to the right. Go to the stone dias and put the camel on it.
Return to the tower and peek through the Spy Glass once more.
You’ll see one of the thieves approach and try to take the camel. Eventually the camel follows him, revealing the secret hideout. It’s inside the oasis!
Go to the Oasis and by saying “Open Sesame” the entrace will open. You’ll get the island medallion for completing Episode One of Arabian Nights!
Poptropica Arabian Nights Background
Arabian Nights was the theme chosen by the winner of Poptropcia’s Create Your Dream Island contest. The contest was won by Sarah S. from South Carolina, otherwise known to Poptropicans as Magic Eagle.
If you’re not familiar with the story of the Arabian Nights, it’s a very popular collection of tales that date back to ancient times and are primarily West and South Asian folktales, compiled in Arabic sometime during the Islamic Golden Age, which lasted from the 8th through the 13th Century. The tales were originally known as One Thousand and One Nights, but were translated into English in the 18th Century with the title, Arabian Nights. The stories themselves are woven together by Scheherazade, the bride of the King. She is to be executed but manages to keep the King entertained by her stories, and so tells him stories for 1,001 nights. She is eventually pardoned by the King and her life is saved. I guess it’s a good thing to be long-winded!
[easyazon_block add_to_cart=”default” align=”left” asin=”0448464934″ cloaking=”default” layout=”top” localization=”default” locale=”US” nofollow=”default” new_window=”default” tag=”poptropcheats-20″]Behind the Scenes of Arabian Nights
Thanks to some great detective work by Nameless UnDEFiNed, there’s now a behind the scenes sneak peek of Arabian Nights Island. Check it out!
Arabian Nights Island
This is the first episodal island to be released with a common room, and is the first Poptropican-submitted Island idea to be made into an island. Click here for the contest overview.
Full Video Walkthrough
Written Guide
Episode 1: How Bazaar!
Go all the way right, to the Desert area. Keep on running right through the dust storm and the oasis, until you reach the Cliffs. Stand by the sign, then climb straight up by jumping on the cliffs. Run right, making sure to jump over the quicksand patch (which is a lighter color than the rest of the desert). Don't mind if you hit the sharp skeleton. At the far right end, stand there until the quicksand sucks you down, the go right and enter the Cave.
Go right to the desert, click on the stone platform, and USE your salt. There it is, lying in plain sight. Go back to the Bazaar and ascend the windy blue staircase to the top of the tower. USE the telescope to put it on the stand, then click on it. You can see the desert from here! Pan around a little bit, and -- there's the thieves! They will throw smoke bombs, and leave one behind. Run out there to the desert and grab it. Equip it, then go left past the Bazaar, and to the Palace Grounds.
Looks like something bad happened here. The sultan has been robbed! Go left and talk to him. He'll give you the jewel from his crown, which you have to trade at the bazaar in order to find his stolen magic lamp. Oh, we'll trade it all right, but we have another agenda...
Go back to the Bazaar. Trade the Crown Jewel for the Ivory Camel at the top-left stall, then go to the bottom-right stall to trade the camel for a camel harness. USE the camel harness, and the trader's camel is yours! Run right. He's very reluctant to follow, though, so whenever he stops, move back a little bit and he'll continue following you. Go to the Desert and click on the platform. We're leaving the Forty Thieves a prize they cannot resist! Return to the telescope in the Bazaar and click on it.
Episode 2: Lair of Thieves
You're now in the heavily guarded subterranean layer that separates the desert above from the Forty Thieves below. Make your way all the way down to the bottom (try to avoid the guards, but they're actually fairly harmless). Now you'll witness the Master Thief force one of the prisoners to select a lamp from the table and place it on the altar. If it's the wrong lamp (a.k.a. not the sultan's magical lamp), then the poor prisoner will be annihilated -- which is exactly what happens. You'll drop in at that moment, and be taken to a cell. The Vizier (sultan's adviser) is in the cell next to yours and will ask you to set him free; we'll do that later. For now, push the bed to the right, onto the brown block. Jump on it, then jump up repeatedly to bang on the ceiling a few times. It'll smash open, and you can jump up into the next cell. Push the heavy ball to the right. It'll snap off and take the right wall with it. Now you can go right and escape to the Treasure Keep. |
Swim right and climb onto the big stone statue of a woman with a beak. To the left on the platform above is the treasure counter. When he turns his back and walks off the screen to the left, jump up and collect the white robe from the altar. Now climb onto the altar and jump right. The skeleton will be there holding a vial of quicksilver (a.k.a. liquid mercury). Take it, then drop all the way down and go right, to the Sanctum. Climb up the ramp, to the urn marked 'Oil'. Go to your inventory and USE the white robe. You'll dip it into the oil, and now you have a black robe! Wear it; you look like one of the thieves now. Run right and jump up the shelves to collect the bag of gunpowder. Now run all the way left, back to the Treasure Keep. |
Jump onto the lamp table and then jump up and left, to get onto the wooden platform. It's hard to see, but you can go up by clicking the top part of the screen; now you're back in the place where you started. Make your way up the platforms to the third level, then go right and collect the bag of Borax. You might be wondering what all these items are for. Go back down, then run all the way left to the Cells. Go all the way up, then all the way left. Descend down the steps to the left of the cells (make sure to collect the Viper Skin on the way) all the way down. Go right, and jump up twice; you're now next to the Vizier! (You can also follow the diagram below). Talk to him. He'll give you a recipe to create Magic Sand. |
Jump up and go all the way right, to the Sanctum (where you found the gunpowder). Click on the crafting table. Place the ingredients on the table as specified by the recipe:
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Arabian Island Walkthrough
Once again, we need to find the lamp that is 'like no other.' You'll notice that all the lamps look shiny, spotless, and/or fancy, and each one has jewels -- except for one. Also, there are 2 copies of each lamp -- except for one. The lamp we're looking for is in the top right, hiding behind the olive-green one. This lamp is plain and even a little tarnished, and there are no copies of it; it must be the Sultan's lamp! Drag it to the Vizier. Uh-oh, the thieves found us! The Vizier will buy you time by placing the wrong lamp on the altar -- at the expense of his life. Now you're back in the hideout entrance area, being chased by the big guard (we'll call him Brutus). |
Run all the way right, climb up the rope, then run all the way left and climb up the rope there. Jump to the right, timing it so that you jump over the rolling barrel instead of hitting it. Go right and throw magic sand at the platform next to the other guard (make sure to avoid the barrels); he'll drop down when you get close enough. Jump up to the sandy platform above him and jump left. Continue going left until you see another guard; throw magic sand at the platform next to him. Now jump up to the rope hanging above where he was, and go right. Throw a sand bomb at the ground under the barrel-throwing guard, then go right to the corner with the gunpowder barrels. Wait for Brutus to catch up. When he stops, click on the barrels to roll one at him. It'll blow up in his face, and now you can run up the newly-created platform. Do that, go left, climb the rope, go right, and stand on the blue button. The elevator will roll down, and... AAH! You're surrounded! |
Episode 3: Careful What You Wish For
The genie is out! Now the world is your oyster... wait, nope, our old friend Brutus gets there before you and makes a foolish wish, destroying the cave and freeing the genie. Oops. Back on the topside, it's nighttime and you discover that the town's daily activities are being disrupted because everyone wants to find the genie and make a wish for themselves. Go a little right and you'll collect all that's left of the hideout, a Geode Rock. Now go left until you find a dejected Brutus, who longs for a chance to be a useful member of society despite his curse that everything he touches is pulverized. Give him the Geode Rock, and he'll turn it into Geode Crystals, which can be used like currency in the Bazaar. Now go all the way left to the Bazaar. |
Poptropica Arabian Nights Part 2
Exit the palace and go right to the Bazaar. If you go to the very top, you'll see that the genie is hiding inside a barrel -- but how to get him out? We have to make the Divination Dust; the raw materials are the Moonstone, the Wishbone, and the Burlap Sack. Obtaining the materials will require some tricky trading. I can't find a way to do it in less than 6 steps, but if you can, please tell me in the comments and I'll put it up here.
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