Nov 23, 2009 Spy Island is one of the most popular and entertaining quests in Poptropica. In Spy Island, you are a secret agent who is given the mission of attempting to put a halt to the notorious and evil criminal organization, B.A.D. They’re up to no good, using lasers and a satellite to zap off the hair.
You might will need to save three captured agents from your clutches from the wicked group B.A.D. — you have to save them within the proper order because every single offers the things essential to tackle the up coming recovery, or the game’s completion. Here could be the guide to every action of the solution, as the game does not offer any cutting corners. So follow all of these tips for Spy Island to complete all of it.
If you go left, towards dock, you are going to be beaten up from the B.A.D guards there.
Go for the HQ building, top floor, and talk to Director D with the spy agency. He’ll tell you with the 3 missing spies and provide you with your Message Decoder.
You will come across several friendly spies who’ll share facts. The initial directs you towards the Bistro, in which you may need to have to get the fingerprint of the B.A.D. top agent. To accomplish this, you will get yourself a job as a chef and take the bad guy’s wine glass. To escape with it, climb by means of the exhaust fan within the kitchen and jump across the ceiling lights.
At the Eye Doctor, you’ll not be trusted from the physician. Nonetheless, after you’ve spoken to an additional agent, he will inform you how you can take the eye test choose the opposite, left to right or up instead of down symbols to show you happen to be a trusted agent.
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Go upstairs plus the medical doctor will let you inside secret spy laboratory. Get the particular Chameleon Suit that he’s developed. When you might be standing still, you will be fully invisible for your enemies.
Return for the dock, and climb up the roof, using the chameleon fit to evade the human and dog guards. Enter the vent and make your way downstairs until finally you get to the locked vault. Go though the ceiling to rescue the agent inside. He will knock out the guards and open the bottom door for you. He will also offer you the Laser Pen, and a clue to B.A.D.’s evil program.
Go back towards right, and you’ll get information from one more agent, who gives you the Secret File. Graffiti around the subsequent developing will tell you tips on how to read the message in it. Somebody can’t be trusted. It says “Don’t trust Director D”
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Climb the building with the electric shock fields this takes careful timing until finally you reach the attic. Cut by means of the bars with your laser pen. The 2nd spy is inside of and will supply you with his Grappling Bowtie, with which to accomplish tall locations. He will also give you the second of three clue cards.
Go up on the rooftops on Balding Avenue, and grapple left for the tall making, then left once again to avoid the guard. You are going to encounter a different spy on the roof, who will notify you to go Right for the other tall antenna. This leads to some greenhouse, wherever the next spy is held in a locked cage, which your Laser Pen will not cut. To open the cage, go down past the carnivorous plants they bite and uncover the Cherry Bomb plant. You possibly can release a Cherry Bomb from the tree, and it will explode a short while later. Push it left onto the Trampoline Plant, and it is going to be thrown up greater. Climb up, prevent the plants, and push it left again onto the 2nd Trampoline Plant. This will bounce it up to the cage but you have to climb up to re-position it before it explodes. The released spy will present you with her UltraVision goggles, so that it is possible to see the laser beams around the B.A.D. hiding place. You also have the final clue about the spies’ evil plan.
To the left with the rooftop would be the best with the brown building, where at one time there was a particular Nabooti mask hanging, which has nothing to complete with this island’s story. You cannot climb this constructing in the Balding Aveneue street level.
Go for the far suitable, put on the goggles, and make your way as a result of the lasers. Climb up the appropriate side from the making and then move up and left until eventually you can enter the hideout. The lasers will knock you down an awful lot, but not harm you.
Make use of the wine glass with the fingerprint to defeat the lair’s security system.
Director D has somehow gotten from the lair as well, and you will make use of the 3 password codes LASER HAIR REMOVAL to reactivate the transporter on the laser satellite. Sadly, D is a bald baddie himself. Follow him up on the satellite and will sic his mini-bot guards on you. Prevent the robot’s zaps and lead it to a yellow power globe, which will send electricity through its plug and destroy it. 3 more mini-bots will attack, and you will find 3 additional globes two at the major of the room, two on the bottom.
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When his robots are ruined, the evil director will start shooting you you with his flying control room. You might ought to make use of the Bowtie to get to the major of his machine. Just about every time he flies into the ceiling to knock you loose, he will harm his machine. Right after 3 crunches, he is defeated and is arrested. You turn into a Director and obtain the island medal.